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How To Import Camera Animation Into Marmoset From Maya

You tin can either import a camera yous created and edited in Action, or import one from another 3D application. Once a photographic camera is imported, yous can edit its parameters, change its blitheness, then export it back to the application it came from.

FBX Cameras

Flame supports the import and export of 3D information saved in the FBX 3D format. This format provides a means for exchanging 3D data for scene compositions—such equally cameras—betwixt tools and packages developed past different manufacturers.

To export a camera to FBX format:

  1. Select the camera you lot want to export.
  2. In the Camera menu, click Export.

    The Export Camera file browser appears.

  3. From the Export Blazon box, select FBX.
  4. Set the FBX Scale and Export Options, as needed.
  5. Navigate to the location where you want to export the camera animation.
  6. Enter a name for your exported camera in the file field.
  7. Click Salvage.

3ds Max Cameras

An culling to animating a photographic camera'southward position is to import a camera animation from 3ds Max. 3ds Max camera animation tin can be saved equally a . 3DS or .ase (ASCII Scene Export) file in your scene. While the .ase format contains merely a camera'south positional data, the .3DS format contains the camera's position, betoken of interest, curl and field of view values.

Once the camera is imported, y'all can edit any of the camera's values and, if necessary, export it back to 3ds Max in its native 3DS format using the Camera menu.

To import a 3ds Max camera:

  1. In the Camera menu, click Import.

    The Import Photographic camera file browser appears.

  2. From the Import Type box, select either the .3DS or .ase format.

  3. If needed, enable Rotate Axis to rotate the imported photographic camera past ninety° on the Ten-centrality and so that it is compatible with Activity's coordinate system.
  4. Navigate to the location where a 3ds Max camera setup was exported, and select the file.

    You return to Action and the imported photographic camera is applied to your scene.

To consign a camera to 3ds Max format:

  1. Select the photographic camera you want to export.
  2. In the Camera menu, click Export.

    The Export Photographic camera file browser appears.

  3. From the Export Type box, select 3DS.

  4. If needed, enable Rotate Axis to rotate the exported camera by -ninety° on the 10-axis so that it is compatible with the coordinate system of the 3D application.
  5. Navigate to the location where you want to export the camera animation.
  6. Enter a name for your exported camera in the file field.
  7. Click Save.
  8. Tip: When exporting from Flame, save the .3DS file in a directory that is readable by a 3ds Max system.

Source: https://knowledge.autodesk.com/support/flame-products/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Flame-Compositingin3d/files/GUID-711279C0-F28B-4B5B-B2D4-C6A692E757F5-htm.html

Posted by: cunninghamjout1970.blogspot.com

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